
Ori and the Blind Forest lead and Moon Studios CEO Thomas Mahler is borrowing a couple pages from Final Fantasy Tactics' handbook while making the new job system for ARPG No Rest for the Wicked, currently in early access.
The lead developer reveals on social media that the team has now turned on the "internal green light" to create a whole new class system rather than the attribute-based progression the game's had up until now. Mahler states that for decades action RPGs have gone down one of two routes: hard class systems where you pick a role upfront (Diablo) or attribute systems where you slowly allocate stats to buildcraft (Dark Souls).