
Players already know that Metal Gear Solid Delta: Snake Eater won’t be straying from the source material in any significant way. But developers at Konami are going in and tweaking the difficulty of the game, depending on how players want to revisit this 20-year-old classic.
Metal Gear Solid Delta, the upcoming Unreal Engine 5 remake of the third game in the series, will adjust the way its levels are balanced depending on which control scheme players pick, the game’s creative producer Yuji Korekado told Famitsu. Those who select the “Legacy Style” option at the start of a new game will get to enjoy the revamped visuals layered over the old game’s top down presentation.