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PC Gamer
PC Gamer
Jody Macgregor

Oh no, now I like another Magic: The Gathering format I have to keep up with

A winged woman holds out a staff.

I like to play Magic's Commander format, because it lets four people sit round a table slinging nonsense at each other and that's a good time. It's a social game, where the above-the-table deals between players can be as important as the cards in your hand. I also play Standard, usually in Arena, because I like to pit a deck I've built—or modified from somebody else's decklist—against the internet and see how it measures up. But the wild proliferation of other Magic: The Gathering formats? Leave me out.

I tried Historic/Vintage, where all those old cards from before the designers understood "balance" are legal, and it just meant being thrashed by people with cards I'd never heard of that did things I didn't understand. Modern, which lets you play older cards than Standard but newer cards than Historic—the cutoff point is 2003's eighth edition—didn't appeal to me at all. It's less likely to end in a turn-one wipeout than Vintage, but the cards and combos are still more powerful than the ones in Standard? Nah, I'm good.

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