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GamesRadar
GamesRadar
Technology
Kaan Serin

Obsidian veteran Josh Sawyer thinks RPG choices are best when they're not "purely" good or evil, and Greek plays "knocked it out of the park 1000s of years ago"

Pentiment.

Obsidian Entertainment design director and veteran developer Josh Sawyer likes his RPG choices best when they fall outside of the good versus evil moral binary, and thinks games could learn a thing or two from those Ancient Greek tragedies from thousands of years ago.

In a new YouTube video talking about where his inspirations and influences come from, Sawyer says he takes "a lot from plays, actually," since he originally went to school to study theater before switching to the history department. That background probably makes more sense when you consider some of the games he's directed, gorgeous whodunnit Pentiment and Fallout: New Vegas included.

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