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GamesRadar
GamesRadar
Technology
Anna Koselke

No Man's Sky dev fixed one fan's 611-hour save because "when a player has put that much into our game it deserves the engineering fix"

No Man's Sky.

No Man's Sky engine programmer Martin Griffiths recently fixed a game-breaking visual bug found in a fan's 600+ hour save - and it was well worth the extra time to him, considering the player's own investment in the ever-expanding space game.

As Griffiths describes in his post on the afflicted "611-hour save," helping fix bugs for such devoted players is a priority for Hello Games: "Although every bug is important we can’t help but take extra time when the save is in the hundreds or thousands of hours - I think the record is over 4000 hours…" He then delves into the details about the more recent save he fixed, saying it "reproduced a flickering bug that has been reported half a dozen times on my posts here."

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