
Nintendo started work on Donkey Kong Bananza as a Switch 1 title but transitioned to Switch 2, not just because the new console enabled "visual richness" and abandoned ideas, but also because playing in 30 FPS "couldn't fully capture" the fun and feel of this new DK. At last, it's time for Nintendo to join us in the era of 60 FPS.
Several Bananza designers are featured in a new series of "Ask the Developer" interviews on Nintendo's website. In part two, producer Kenta Motokura, art director Daisuke Watanabe, and game director Wataru Tanaka discuss the factors that pushed Nintendo to move the game to Switch 2 – a process that started around 2021, whereas development began not long after the conclusion of Super Mario Odyssey. A theme stands out among these factors: 60 FPS is king.