
Executives at Microsoft, EA, Valve, and seemingly countless other gaming companies are either praying at the church of AI or actively chopping off their own legs through layoffs and other cost-cutting measures to invest in generative AI, but don't they understand their sacrifices mean nothing when we already reached AI perfection with Resident Evil 4?
21 years ago, during E3 2004, former Capcom producer Hiroyuki Kobayashi bragged to IGN that the – now, we know for sure – revolutionary shooter Resident Evil 4 had incredible enemy AI because they "use weapons, of course."