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GamesRadar
GamesRadar
Technology
Andrew Brown

Masters of Albion reimagines Fable's world in the hands of a god – unfortunately, that god is me

Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other.

The first two achievements I unlock in god game Masters of Albion are very telling. The first is awarded for throwing a worker over 25 meters with my deity's disembodied hand. An accident, I promise – even godhood comes with growing pains. The second achievement is for ordering my village's factory to stuff its pies with rats. What can I say? Buy cheap, get cheap.

Over the years, the god game genre has ceded territory to a flourishing sim scene. But there's significant overlap. In Masters of Albion your initial goal is to raise a small village from neglect, restoring its economy and expanding across Albion by day, safeguarding its borders from supernatural threats by night. Think Manor Lords, except you enjoy a physical presence as a floating hand that can scoop up denizens, launch fireballs, raise buildings, and roll comically large boulders through hordes of zombies.

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