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PC Gamer
PC Gamer
Rory Norris

Marathon isn't going to be the big hit Sony wants because it's just too much of a sicko game

Marathon Order Chaos contract: A close-up, high-angle shot of Gantry, the MIDA liason.

Marathon has been out for just over a month now, and it's been great. It's basically exactly what I wanted it to be: a PvP-focused extraction shooter with Bungie's signature gunplay and knack for visual flair. I've been having an absolute blast with it since launch, and it's a nice counterbalance to Arc Raiders' more social-sim approach. But there's been all this talk about player counts, and how Marathon isn't taking off in the same way as Arc Raiders has.

And it makes sense: it's true. Marathon isn't the next big thing. Marathon's 88,000 concurrent player peak on Steam at launch was pretty respectable, but the daily rates have decreased to a little over 20,000 concurrents by now. Compare that to Arc Raiders, which is still reaching well over 100,000 concurrents on Steam even on a bad day months after launch.

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