
Unreal Engine powers many of the world's biggest games, and a lot of 3D tech for the entertainment industry too. But on Apple Silicon-based Macs such as MacBooks and iMacs it hasn't been able to deliver as much performance at some users would like. That's because the current versions have to be run in Apple's Rosetta emulation software. But that's now changed.
Epic has announced that with the 5.2 release of Unreal Engine, Apple Silicon Macs can now run Unreal natively – that is, without going through the emulator. That should remove a significant obstacle to Macs' performance in games and other Unreal content. It should also mean more stable performance.