
I got my hands on Lords of the Fallen earlier this month—and what I experienced was pretty promising. Weird multiverse shenanigans with a lantern that let you explore the environment, shaking up a classic souls formula by letting you peek into another world whenever you wanted.
It also gave me a taste of Hexworks' aesthetic for the reboot, shaking off the cocoon of the first game's drab high fantasy and just completely cutting loose. I walked over giant spine bridges, fought arm-spiked brutes with big metal helmets, and got suplexed by a mothman. I had a great time. At times, it felt like I'd stepped into a heavy metal album cover come to life.