
Lords of the Fallen's latest update brings big changes to the fun-but-flawed Soulslike RPG, including a highly-requested nerf to enemy density and the game's absurdly overdone sneak attacks.
As developer Hexworks outlined in a Steam post, the latest swing at "ongoing difficulty balancing" addresses a few areas. Firstly, enemy density across "the entire game" has been reduced by "up to 30% in some of the most challenging areas" for your first playthrough, with NG+ restoring the pre-nerf density. As an added focus, Hexworks says "we have removed some of the ‘sneakiest’ of foes that had a tendency to creep up behind you at the very worst of times."