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The Guardian - UK
The Guardian - UK
Entertainment
Keza MacDonald

Life Is Strange: Reunion review – a decade-long story comes to an impassioned close

Max and Chloe in Life Is Strange: Reunion.
Max and Chloe in Life Is Strange: Reunion. Photograph: Deck Nine/Square-Enix

In 2015, Life Is Strange stood out for two reasons: its female protagonists, a depressingly rare feature at the time, and its unique brand of millennial cringe. The thirtysomething Frenchmen who created this series may not have had the best grasp of the 2010s teen lexicon, but they did have a good gauge on what’s important about any coming-of-age story, and that’s the relationships between the characters. Max Caulfield, the shy, time-travelling wannabe photographer, and Chloe Price, the traumatised, punk-rock tearaway, had a memorably intense friendship. It was the heart and soul of that game, and now, 11 years later, they are reunited as adults in this final chapter of their story.

For a lot of players, Max and Chloe felt like more than best friends. The game’s original developers were not brave enough to make this explicit in 2015, but newer custodians Deck Nine retconned a romantic relationship between Max and Chloe into 2024’s Life Is Strange: Double Exposure. You can still play Reunion as if the two really were just friends, resulting in some awkward ambiguity in some scenes. Whichever way you slice it, though, this is a game about first love, and how it always stays with you, even when its object does not. And damned if it didn’t make me feel something.

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