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GamesRadar
GamesRadar
Technology
Issy van der Velde

"Let's just fail quickly": REPO devs pivoted to co-op horror after running out of money since their last game "hadn't been successful enough"

Two players in horror game REPO.

REPO is this year's Balatro. It's a phenomenally successful indie that shot to the top of the Steam charts and has stayed in the top 10 for a long while. But, it was make or break for the devs that created it.

Semiwork's previous game Voidigo had taken six long years to develop, and it hadn't done as well as the team had hoped. Making REPO "was a big risk to take, as Voidigo hadn't been successful enough to guarantee a next step," explains Semiwork marketer Pontus Sundström, who recently facilitated a documentary about making REPO.

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