I never thought I'd write these words, but you gotta hand it to Konami. In the year since the first Metal Gear Solid Master Collection debuted to a, ah, mixed response, the devs under producer Noriaki Okamura have been steadily beavering away at its many issues. We got actual 360-degree analogue control in MGS1 (eventually), fixes for launch issues that prevented players from downloading international versions of the games, and even a pause menu in MGS2. Imagine!
But the best was yet to come. Konami's just released 2.0 patches for MGS2 and 3, adding new internal resolution and upscaling options that make the games a lot less muddy on modern displays. In other words, the studio has done what has been the work of dedicated modders up to now.