
Pillars of Eternity 2: Deadfire, as the RPG sickos on the PC Gamer staff are to be believed, is an RPG that never quite got its time in the sun. While we rated it pretty highly, giving it a solid 88 in our review back in the day, low sales caused Obsidian no shortage of existential angst, and the studio's only been flirting with the idea of a sequel ever since (it's okay, we still got Avowed).
Still. Let's say that sequel were to hypothetically exist, and let's also say the studio did do all of that re-evaluation in the year 2019. What would it do differently now? In an interview with Gamepressure, design director Josh Sawyer says he'd likely make the jump to 3D.