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GamesRadar
GamesRadar
Technology
Jeremy Peel

John Carpenter's Toxic Commando feels like Space Marine 2 meets co-op horde shooter, and it's the campy Left 4 Dead-like I've been waiting for since 2009

John Carpenter's Toxic Commando.

Once the last of the zombies has been dispatched with a habitual blast of our shotgun, the noise of battle gives way to two lingering sounds: the splash of swamp water beneath our feet and the rumbling bass note of a jeep locked into low gear. We pick up our feet, aiming to catch up with the vehicle. But at the same moment, its wheels find purchase in the mud. The man in the driver's seat, Saber Interactive's chief creative officer, Tim Willits, is carried away towards the treeline.

"Tim," we ask, "where are you headed?" Checking the map, we see that he's making a beeline for approximately nowhere. The Hummer that houses our two other teammates, meanwhile, is en route to the next objective – a cultist camp in precisely the opposite direction.

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