
Inzoi director Hyungjun 'Kjun' Kim is gearing up for his game to be the first one to actually stand toe-to-toe with The Sims—not that he views his life sim as competition to EA's own, mind you. Considering this is the first time in over two decades that we're seeing something release that's seemingly close to the scale and scope of The Sims, I've been intrigued about Kjun's thought process throughout development.
During a recent interview for our latest issue of PC Gamer magazine, I asked Kjun what he had enjoyed about creating Inzoi the most, and what he was looking forward to in the days, weeks, and months ahead of the game's launch. I was expecting something about the challenge, or the fact he's not having to work on an MMO anymore, but I found the answer a lot more surprising and endearing.