
I knew I'd be spending a good chunk of my time in Two Point Museum decorating, but nothing could have prepared me for how invested I'd become in carefully curating every floor tile, wall panel, and set dressing item to make the exhibitions I plucked from faraway lands really pop. Sure, it's a management sim first and foremost, but after several hours perfecting each poster, vending machine, and info board, I realised just how good a job the game was doing at scratching the itch in my rabid Sims build/buy sicko brain.
It's funny, because I didn't expect the museum theme to grab my attention at all. I like a museum, sure, but I wasn't certain how much fun Two Point Studios could have playing around with the concept. Turns out, a whole darn lot. I started off in a rather grounded museum mostly dedicated to prehistoric exhibitions—think big ol' dinosaur skeletons, smaller fossils, and even some frozen goodies I could eventually send out my designated experts to go and retrieve.