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GamesRadar
GamesRadar
Technology
Anna Koselke

"It's simply impossible": Final Fantasy 14 lead explains why the MMO's difficulty level will never be "just right" for all players

Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair.

The Final Fantasy 14 community has long found its members at odds over difficulty, and this discourse hasn't slowed down after Dawntrail or the expansion's subsequent patches - but as the MMO's lead battle designer himself puts it, the game's difficulty will likely remain a hot topic forever.

Speaking in a recent interview with PC Gamer, Masaki 'Mr. Ozma' Nakagawa explains why he doesn't see Square Enix ever designing the "perfect" difficulty for all of Final Fantasy 14's players. "I believe it's simply impossible to design a difficulty level that's 'just right' for all players," he says. "Each [piece of] content should be designed with a specific demographic in mind, with a difficulty that's just right for that target audience." 

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