
Inzoi director Hyungjun 'Kjun' Kim may have been making videogames for over two decades, but his upcoming life sim is unlike anything he's made before. With most of Kjun's portfolio lying with Korean MMOs like Elyon and Aion, venturing into life sims is quite the transition. Especially when you consider that it's a genre with largely untrodden ground, and one almost entirely taken up by EA's ever-growing monopoly with The Sims.
I was curious as to why Kjun had gravitated towards what is widely considered one of the most difficult genres to develop in, so I had to pose the question to him during an interview for our newest issue of PC Gamer magazine. "Developing a life sim game has been an entirely new frontier and a significant challenge for me, given my 20+ years developing MMORPGs," he admitted.