
InZOI's developers say that the studio had no choice but to launch the game in early access due to its increasing complexity, and was inspired to do so by Western studios that built their games alongside players.
GamesRadar+ attended a private Q&A session at Krafton's InZOI Studio in Seoul, where InZoi director Hyungjun 'Kjun' Kim said via a translator that the ever-increasing amount of code within the life sim meant the developers "could not see the end result," but it seems taking some cues from studios like Larian helped.