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GamesRadar
GamesRadar
Technology
Katie Wickens

In tweaking legendary creatures D&D Monster Manual designers admit DMs don't always "want to choose the most deadly option every round"

A dragon curling around a great gate.

Wizards of the Coast's Jeremy Crawford and F. Wesley Schneider recently spoke to Todd Kenreck in a livestream about the upcoming D&D Monster Manual – the final core Dungeons & Dragons rule books expected to drop this year. When asked what's changed, Crawford replied, "Everything is new in some way." A bold claim, but one that they're backing up with some dramatic tweaks to monsters that will affect legendary creatures in particular.

In a previous interview, Crawford told us that the new D&D Monster Manual would include "a high-CR construct, a Colossus, that is a skyscraper tall", but how these beasts were going to change compared to previous D&D books mechanically was still a mystery. Now we understand that their deep re-tuning of legendary creatures might finally keep monsters with a high challenge rating feeling just the right level of terrifying.

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