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GamesRadar
Technology
Austin Wood

"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway

No Man's Sky.

At a time when making and supporting a live service game is rightly seen as an arduous, dangerous challenge, Hello Games boss Sean Murray feels "lucky that we've been allowed to" make No Man's Sky content for 10 years.

Speaking with GamesRadar+ and reflecting on 10 years of No Man's Sky, Murray examines how the small team at Hello Games has reached an equilibrium that allows for this kind of long-term support. No Man's Sky isn't a conventional live service game – everything is free, for one, and it's a single-player experience for many fans – but very few games get 10 years of updates.

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