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GamesRadar
GamesRadar
Technology
Ali Jones

"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it

A screenshot of Kyle Crane on a rooftop in the upcoming PS5 game, Dying Light: The Beast. .

Dying Light: The Beast is a game designed to let you get "every dollar" out of its relatively modest runtime - in a piece of game design its director says is distinctly unlike Assassin's Creed Shadows and its sprawling open-world.

Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala explained that Dying Light: The Beast's 20-hour core runtime is evidence of the team's philosophy that "size ain't everything." Smektala points to Assassin's Creed to help make his point - "if I start playing Assassin's Creed Shadows, basically from the start I know that I will never finish it. I get my money's worth out of the investment, but it's not by completing the game."

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