
Dying Light: The Beast is a game designed to let you get "every dollar" out of its relatively modest runtime - in a piece of game design its director says is distinctly unlike Assassin's Creed Shadows and its sprawling open-world.
Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala explained that Dying Light: The Beast's 20-hour core runtime is evidence of the team's philosophy that "size ain't everything." Smektala points to Assassin's Creed to help make his point - "if I start playing Assassin's Creed Shadows, basically from the start I know that I will never finish it. I get my money's worth out of the investment, but it's not by completing the game."