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PC Gamer
PC Gamer
Rick Lane

I was pleasantly surprised by this BioShock-coded roguelike FPS, and its latest update adding a speargun has me yearning to dive back in

Four players clad in diving gear prepare for battle in Abyssus.

Roguelike FPS Abyssus was one of the more interesting games to embed itself in my Steam library last year. Generally, I am of the belief that first-person shooting and roguelike randomisation should never meet, as it generally results in mushy combat and poorly paced levels.

But Abyssus beat the odds, successfully infusing the power-curve of a roguelike into blasting goons with a gun. Its clever genre synthesis lets your diving suit-clad Brinehunter enter battle with chain-lightning revolvers and shotguns that pummel opponents with ghosts. But there was one thing missing from DoubleMoose Games' nautically-themed blaster—a harpoon gun.

There's nothing more entertaining in an FPS than a speargun done well, as games like Painkiller and FEAR will attest. In a game set underwater, meanwhile, a speargun is practically mandatory. Remarkably, the original BioShock omitted all harpoon-based action, one of several reasons why BioShock 2 is secretly the superior game.

Abyssus made the same mistake when it launched in August last year. But the recently released 1.2 update fixes this grievous error, folding in a harpoon gun as the primary feature of the patch.

As you might expect, the harpoon gun is a slow-firing, but heavy-hitting weapon designed to be effective at all ranges. Alongside damaging enemies, its primary fire increases your hunter's combo-point gauge, with the secondary fire spending all accrued points for a massively damaging attack.

It doesn't sound like the harpoon gun will impale enemies on surfaces, which seems like a missed opportunity. But Abyssus compensates for this with a newly added ability that accompanies the speargun: Smiting Spear lets you throw a spectral polearm that embeds in whatever it hits, dealing continuous damage in a small area around itself.

DoubleMoose says this can be used for zone denial and disrupting enemy crowds. But I imagine it will be particularly useful for dealing with larger foes, letting you deal passive damage against them while you mop up the smaller adversaries— a balancing act that I always found tricky in Abyssus' later levels.

The update also adds several new cosmetic items and, intriguingly, new attack patterns for three of its bosses. Personally, I did not think these bosses were short of patterns when I played it, but I did mostly play the game solo, which makes it considerably more challenging.

To coincide with the update, DoubleMoose has dropped the price of Abyssus by 30%, bringing it down to $17.50 (£15) until March 12. It's well worth that, in my opinion. While it isn't the best FPS that came out last year, an accolade that probably goes to either Doom: The Dark Ages or Battlefield 6, the simple fact that it blends the FPS and roguelike genres so successfully makes it worthy of respect.

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