
Despite the fresh coat of paint and subtle improvements, The Elder Scrolls 4: Oblivion Remastered is still the same game I've spent nearly two decades playing. For that reason, I came into the remaster intent on making it really feel fresh, which meant abandoning the comfortable routine I've settled into across my many playthroughs. This has taken a few changes in direction – no more rushing to become Grand Champion, for starters – but more importantly, I've slowed things right down.
It's an approach I'm calling Tourist Mode, which is essentially just Adept difficulty with a few caveats. Fast travel is relegated to emergency use only (see: egregious cases of backtracking), my character needs to sleep in a bed every night, and – this one's a little vaguer – I'm trying to avoid bouncing from one quest objective to the next, which encourages a more freewheeling style of adventuring.