
9 Kings is driving me to distraction. I've pushed my favorite build in this new roguelike city-builder to what I think is almost its limit, but I'm desperate to keep going just that little bit further, the fallacy of the cost I've sunk into this particular approach ringing in my ears.
As the name suggests, each run of 9 Kings starts with the choice of one of nine kings (at least it will eventually - two are on their way in a later update). Your choice of king will influence your city, and by extension your playstyle. The King of Greed, for instance, is focused around a strong economy, with units that become more effective as your coffers swell. The King of Stone is all about hard-hitting siege weaponry, while the King of Spells marches with an army full of spellcasters augmented by powerful magic.