Someone has overdosed, so said the panicked man running down the street towards the infirmary. I follow, pushing through the red swing doors into the hospital reception area, and find a family huddled together in the adjacent waiting room. What happened, I ask. And I'm politely, but no less promptly, told to mind my own business.
They're right, of course. Because if this scenario were to unfold in real life, despite my best intentions, random strangers are indeed entitled to privacy. I should admire their manners in such a moment of distress, truth be told. Herein lies my first distinction that separates hyper-serious text-only Grand Theft Auto roleplay, and the fast-paced, voice-based servers I'm otherwise familiar with.