
Last week, I got the chance to speak to Chris Bergey, Senior VP and General Manager for the Client side of Arm Holdings, and after picking his brain about Windows on Arm for PC gaming, I'm carefully optimistic about the future. Emphasis on carefully, though, because the proof will ultimately be in the pudding (or rather, in the eating of the pudding, if you're gonna be all pedantic about it).
Windows on Arm has been around for a while, but in many ways, it made its real entrance last year with the Snapdragon X chips. Upon these chips' launch in some Windows on Arm laptops, however, it was quickly noted that there were many apps that just didn't work at all. I was keen to hear what Arm thinks about this problem today, so I asked Bergey. He told me in no uncertain terms: "The compatibility thing, in our mind, is really something that's largely a solved problem."