
I've been a fan of Obsidian Entertainment ever since it took on the sequel to Star Wars Knights of the Old Republic and smashed it out of the park. Following BioWare was no easy task, but its follow-up was arguably a better game.
The same is true with other sequels it subsequently worked on, including Fallout: New Vegas – for many the best Fallout game to date. But while I loved its Pillars of Eternity RPGs, it wasn't until The Outer Worlds that I realised that rather than follow the likes of BioWare and Bethesda, it had the potential to surpass them.