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PC Gamer
PC Gamer
Wes Fenlon

I played the final preview build of Monster Hunter Wilds, and the 2 beasts I hunted were the best kind of absolute freaks

Rompopolo's face in Monster Hunter Wilds.

Monster Hunter contains multitudes. Not just multitudes of monsters, but multitudes of moods. What other game series would open with a child's village being destroyed by a raging mythological beast, then an hour later devote five minutes to a cutscene of a roided-out chicken chasing a bunch of cats carrying a giant steak over their heads?

Wilds veers from glimmering sincerity to hoo-ra action to outright horror in sheer defiance of tone as a concept. It's not the first Capcom game to do so and make it work, but I'm hoping that more of the horror awaits deeper in this Monster Hunter, because the small taste for it I got in a recent preview build wasn't enough.

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