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Creative Bloq
Creative Bloq
Technology
Alan Wen

I played 25 hours of Pragmata on PS5 Pro and Switch 2 – here’s the real difference

Pragmata Switch 2.

Barely a year into the Switch 2's life, and it's already received very strong support from Capcom, where Nintendo's refreshed hardware has been a terrific way to showcase the versatility of the RE Engine. This hasn't just been with ports like Street Fighter 6 and Kunitsu-Gami: Path of the Goddess at the console's launch, but also new releases like Monster Hunter Stories 3: Twisted Reflection and Resident Evil Requiem.

Yet the biggest surprise has been Pragmata, a completely original IP from new and younger staff at Capcom - the game's director Cho Yonghee is a former PlatinumGames employee, having been a weapons concept artist for Nier: Automata and character designer for Metal Gear Rising: Revengeance, respectively. Given the game was first announced at a PS5 showcase in 2020, I was completely caught off guard when, during last year's Game Awards, it was also announced for Switch 2. The bigger surprise was how, on first impressions, the Switch 2 version seems to achieve close parity with its beefier rival consoles. As space engineer Hugh and pint-sized android girl Diana, I was comfortably hacking and blasting away at murderous robots at what felt like 60 FPS as I rinsed and repeated the demo.

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