When I shop around for co-op games, I'm rarely swayed by potential for teamplay. No, I want to nudge my friend, say "Is there friendly fire in this?" and then blow their head clean off. So I was impressed when I saw Awaysis' physics-based slide jumps and enemy-propelling magic projectiles, but I was elated when I saw one player seemingly brush their co-op partner off a ledge and into an endless abyss by accident.
Indeed, Awaysis looks like a souped-up classic Zelda but it plays a bit like Gang Beasts or Human Fall Flat in that physics are everything. In its latest trailer, which popped up at today's PC Gaming Show Tokyo Direct, there's a detailed look at how ramps, concaves, and half-pipes in the environment cause players to slow down, speed up, and fly to ludicrous heights like they're marbles in a miniature skate park.