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TechRadar
Isaiah Williams

I love my ultrawide display, but I'm sick of modders having to fix 21:9 and 32:9 support in PC games - why don't more devs include it?

Ken Character Art in Street Fighter 6.

Ultrawide monitors have served me well for years as a PC gamer, and I've used Dell's Alienware AW3423DWF QD-OLED for a year and a half now, but I'm gradually growing sick and tired of them for one specific reason - some game developers still ignore 21:9 and 32:9 support. While the latter aspect ratio is still fairly niche for gaming, there should be little to no excuses for triple-A games to have 21:9 support excluded.

I must state that I'm very cognizant of the fact that some games are not built to support these widened perspectives. It's also clear that most gamers are still using 1080p and 1440p displays (based on Steam's hardware and software survey), with certain games designed for 16:9 - but when modders get the job done instead (often on launch day or shortly after too), it leaves me scratching my head wondering why developers can't do this at launch or in some cases, at all.

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