
Silksong was absolutely worth the wait. I've spent just over 46 hours seeing everything Team Cherry's latest Metroidvania masterwork has to offer, and after notching 100% completion and beating the final boss again, I would probably score it even higher than Oscar's excellent Hollow Knight: Silksong review. And yet, for all the things it does so well, I like it just a little less than the original Hollow Knight, which has gone unshaken as my favorite game after a 112% replay (DLC included) right before Silksong.
Part of this is down to first impressions; it's hard for sequels to overcome stellar progenitors. It's also down to anticipation – six years spent dreaming up a game that could never be matched by reality. But most importantly, despite the many areas where I think Silksong surpasses its predecessor, there are real and recurring annoyances that kept a single thought thumping in my skull throughout my playthrough: "I didn't have this problem in Hollow Knight."