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GamesRadar
GamesRadar
Technology
Austin Wood

I don't know folks, I think game dev might be kind of broken: slick Soulslike RPG Lords of the Fallen has passed 5.5 million players but still isn't profitable

Lords of the Fallen twin knights with swords and spears.

It has, by and large, not been a stellar 18 months for the games industry, in part due to ongoing widespread layoffs. For example: Microsoft laying people off, Microsoft laying people off, Microsoft laying people off, and – this will sound far-fetched – Microsoft laying people off.

There is still a lot of uncertainty and contraction going around games, and a lot of deserved skepticism around the viability of the old way of making, particularly, AAA games, which can not-unreasonably be described as hundreds or thousands of people shoveling money into a big furnace until it reaches a zillion degrees or, quite possibly, explodes. Sadly I don't think the mood is going to be improved by news that even garnering 5.5 million players isn't enough for some not-even-gigantic games to break even.

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