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Creative Bloq
Creative Bloq
Technology
Alan Wen

How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible

Wanderstop indie game; A close-up view of a vibrant red torii gate, a traditional Japanese gate, in a lush green forest setting.

Unreal Engine is a popular choice for game developers who want to create stunning realistic environments, which can be achieved even with limited resources. This has been even easier since Epic acquired Quixel, the world's largest photogrammetry library, featuring highly detailed 3D models and environments based on real-world high-definition photography. It's actually fundamental to the development of Lushfoil Photography Sim, a game about taking pictures in natural real-world locations that live up to the title's name.

Based in Japan, Matt Newell's interest in photography goes back to high school when he was learning about cameras, which also got him interested in colour design and cinematography. "Game development was never first," he admits. "But I always had an interest in games that leveraged new technology that was coming out to produce amazing visuals."

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