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Los Angeles Times
Los Angeles Times
Entertainment
Ryan Faughnder

How ‘Uncharted’ escaped development hell and survived Hollywood’s video game curse

LOS ANGELES — For movie producers, “development hell” — Hollywood speak for a seemingly endless period of script rewrites and director hirings before getting the studio’s green light for production — is typically a bad sign.

That’s where Charles Roven and Alex Gartner found themselves while trying to make a film based on the Sony PlayStation video game series “Uncharted.”

The team first approached Matt Tolmach, then co-president of Sony-owned Columbia Pictures, in 2008 about bringing the swashbuckling series to the big screen. They were quickly paired with “Spider-Man” producer Avi Arad to bring the idea to life.

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