
This article was originally published in 2018 in the lead up to the launch of Monster Hunter: World, the first game in the series on PC. We're republishing it now to look back on Capcom's journey as Monster Hunter Wilds draws near.
I remember the day Capcom first showed us what would eventually be known as Monster Hunter. It was 2003, at the then-annual Capcom Media Day in Las Vegas, and of all the games they showed us that day, Monster Hunter stood out. There was the GameCube's Viewtiful Joe and P.N.03, and PS2's Devil May Cry 2, but I couldn't tear my eyes off this curiosity called Monster Hunter. We watched a CGI cinematic of what appeared to be a four-player cooperative multiplayer game, in which the squad would customize and optimize its gear to take down powerful monsters. I needed this. Badly.