
Any MMO that meets success over a period of time often runs into the same issue – how do you make the prospect of getting into your game less frightening to newer players when there's upwards of ten years of content to catch up on? For Digital Extremes president Sheldon Carter, while Warframe hasn't "quite got that 100% right" even after 12 years, it's best thought of as a theme park.
"So the way I like to think about it is an amusement park," he tells us. "If Warframe is Disney, we're putting in new rides every year or maybe even every quarter, really, that you can go into. But you do have to keep making sure that the path through to get to that is still really good for the new people who have been to that theme park for the first time. My analogy is slowly breaking down as I think this through, but that's the idea.