
Is Hollow Knight: Silksong too hard? It's an interesting question, and one that's been doing the rounds since Team Cherry casually dropped its long-awaited Metroidvania sequel with just two weeks' notice. As my colleague Austin wrote, Silksong is undeniably harder than Hollow Knight was – feeling less like a clean entry point for newcomers, and more like a natural continuation of Hollow Knight's later-game challenge.
But I don't think it's too hard, nor do I agree with some of the more common criticism I've seen of Silksong so far. I'm enjoying runbacks perhaps more than I should – despite loathing the process in FromSoftware games – and at times have been surprised by my own patience when a silly misstep has cost me two health. I'll get into all of that in a moment, but to answer that original question, Hollow Knight: Silksong is as hard as Team Cherry intended it to be, and perhaps we're expecting to git gud quicker than we should.