Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Austin Wood

Highguard was "doomed" on its own merits, says indie games veteran, and "now you have a developer still unable to believe they made a bad game"

Highguard character in leather armor holding a rifle.

Creative director Adrian Chmielarz of The Astronauts, behind RPG shooter Witchfire and first-person adventure The Vanishing of Ethan Carter, argues Wildlight Studios' Highguard was "bad" and stood "no chance" in a hyper-competitive market.

In a response to a post from laid-off Highguard tech artist Josh Sobel, in which Sobel claimed that internal Highguard sentiments pre-launch were that "there's no way this will flop," Chmielarz examines the "mystery" of "games that hundreds of people work on for years, and nobody can see that they are just bad".

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.