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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Heroes of Might and Magic: Olden Era's huge demo feels like Early-Early Access because its strategy champion devs are constantly working off your feedback: "The philosophy here is transparency"

A green map with plenty of fog of war in Heroes of Might and Magic: Olden Era, with the GR+ Big Preview frame.

If you've played the Heroes of Might and Magic: Olden Era demo recently, you might have noticed that Unfrozen has patched it following an immensely successful Steam Next Fest run. It's a "pretty unusual situation," remarks developer Unfrozen's CEO Denis Fedorov – I can't think of many updated demos off the top of my head – with notable changes including nerfing the easiest difficulty. But he holds his hands up to admit that this is but one key lesson the developer has learned on the long road to Early Access.

"We have several people in the team who are current champions – I mean first place participants and winners of Heroes tournaments," Fedorov confesses. "But we cannot build the game for them. It's just suicide. We're trying to satisfy everyone, and casual players are obviously a priority. We definitely want to satisfy this category of slow enjoyers as well, because, after all, Heroes is for everyone."

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