
Functionally, Harmony: The Fall of Reverie is a game about choices. While plenty of narrative adventures can claim the same, few have so fully committed to the subject in the way that developer Don't Nod has done here. The bones of a story-driven flowchart are visible to all, but the metaphorical muscles, organs, and skin of the game’s setting, characters, and conceit dress it up into something much more compelling than that.
I’ve been playing the first couple of chapters of Harmony: The Fall of Reverie ahead of its demo release today, May 4, on PC via Steam. The first trailer for the title caught and held my attention, and Don't Nod's back catalog is full of intriguing titles – not least Life Is Strange and Vampyr – even if I’ve never actually played any myself. This is all to say, I began my time with Harmony: The Fall of Reverie full of optimistic curiosity if not familiarity.