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GamesRadar
GamesRadar
Technology
Josh West

Halo: Campaign Evolved hands-on: Is this Unreal Engine 5 remake a bizzaro world Combat Evolved or an "opportunity to pave the way for the future of Halo"?

Halo: Campaign Evolved screenshot.

It's finally happening. Halo is going to be playable on PlayStation. This is the sort of thing which would have been utterly unimaginable when Combat Evolved landed nearly 25 years ago, that Microsoft would have ever allowed Master Chief to wander beyond the borders of the Xbox ecosystem. Everything changes with time. After all, it would have been equally unimaginable back then to think that Halo would ever be in the position that it is today – struggling for relevancy in a genre it once revolutionised.

What we're looking at here is Halo: Campaign Evolved. It's the original 2001 campaign reimagined in Unreal Engine 5. A remake built atop the legacy codebase, an engineering trick The Coalition has pulled with Gears of War in the past, and more recently, Bethesda with The Elder Scrolls 4: Oblivion Remastered – though, to be clear, what Halo Studios is shooting for here is far more ambitious. Halo: Campaign Evolved feels newer, as if the past is being used as a guiding hand rather than a direct reference point.

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