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Paul Cairns, Professor of Human-Computer Interaction, University of York

God of War Ragnarök breaks new ground for accessible gaming – our research explains what more developers can do

Lead artwork for God of War Ragnarök SIE Santa Monica Studio

Digital games are a bigger part of our culture than ever before. Over 50% of people in the UK, Europe and US are now gaming regularly, regardless of age or gender. Only recently, however, have developers begun consistently designing gameplay options for players with disabilities.

This has been a major talking point with the release of God of War Ragnarök. The ninth title in the God of War series, it claims to be the most accessible yet, and is pushing the standard on accessibility in high budget, high profile games.

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