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Tribune News Service
Tribune News Service
Entertainment
Ebenezer Samuel

'Ghostwire: Tokyo' is loads of fun, but could have used more story: review

All you need to know about Akito is this: He’s never alone. That’s because he isn’t the sole inhabitant of his own body. At the very beginning of "Ghostwire: Tokyo," the newest title from Bethesda, Akito gets up from the ground in Tokyo’s Shibuya Scramble Crossing, with a voice (and spirit) in his head, somebody who soon calls himself KK. And for the rest of the game, KK and Akito explore a desolate, creepy Shibuya, searching for answers.

You play as Akito in "Ghostwire," one of the most unique games from Bethesda Softworks. The company behind the "Fallout" franchise, "Skyrim," and "Dishonored" ventures into a new space with its latest title, heading to an empty Tokyo that’s been overrun with spirits.

It all gets off to a mysterious start, and your job is to explore the city to figure out what’s happened. At the outset, a fog settles on Tokyo and every citizen except Akito disappears. What’s left is a vast but sterile city, a strange enemy, and a host of umbrella-carrying ghost “Visitors.”

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