
You'd be forgiven for believing last year's Ghost of Yotei was materially larger than its predecessor Ghost of Tsushima. Multiple regions within the map and such a vivid recreation of Ezo contribute to Sucker Punch's sequel seeming considerably bigger, but it's all tricks of perception, as explained by art director Joanna Wang.
"Instead of asking how big it is, we started thinking about how big it should feel," she reveals during a talk at GDC 2026 attended by GamesRadar+. "We're not making a one-to-one copy, we are building a fictional version of Ezo. So we studied the island shape, mountains, coastline, ocean, and the horizon. We use a lot of them as the backdrop to help sell the scale."