
Ghost of Yotei has a lot of climbing in it, but that's because developer Sucker Punch was really trying to emphasise how steep Hokkaido really is - plus, you need more ways to get around in a game with so much freedom.
"There's this idea of freedom, right?" creative director Jason Connell told GamesRadar+ in a recent interview. "That's one of the main reasons that we spend a lot of time in making sure that you can climb.